![]() One of the first upgrades you’ll discover is a skyscraper made out of two blocks of flats and a house pilled on top of each other. It’s fun experimenting to see how different creations snap together. For example, one stage only offers caravans for housing. But you can combine them vertically to create a huge stack or on the ground to make a extra long property on wheels. Take out the frustrationĪt its core, Tinytopia is focused on entirely minimising any frustration building a town can bring. Obviously the lack of punishment for having an upside down hospital is part of this. In most city builders I’ve played you need to connect all all buildings with roads. However, in Tinytopia if a road is vaguely nearby then you don’t have to worry. In the standard stages I was able to play in this preview, completing your main objective was pretty straightforward. Your main task is to complete building the mayor’s house. But unlocking each of the parts of this great manor will require you to have a certain number of happy citizens. With a bit of hard work and clicking you’ll manage this in no time. Then you’ll be able to accomplish your slightly selfish goals. There are bonus objectives too if you want to be a completionist. These will see you creating the perfect town and discovering new impressive combined buildings. Tinytopia: wacky toy-based challengesĪs fun as these standard stages are, the wacky toy-based challenges are where the real magic happens. The first of these I got to play featured a very small platform to build my town on. On top of this there was an objective to stack the town to a certain height to win. ![]() To manage this while also creating a working city was a bit of a challenge. But eventually I had a ridiculous pile of houses and fire stations that scored me the victory. The second outlandish stage was the highlight of the entire preview build. This time the city had to be built on a see-saw, with certain doom facing your citizens if you didn’t balance the buildings perfectly. ![]()
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